Death's Dark Shadow

Green Lightning and Goblins

Herr Greb Ackerman asked that you help find out who’s been rustling his cattle. The trail led you to the goblins, who had overtaken a walled farmstead. They were using Slackfungus to knock people out (because the sheep were willing) during their rustling activities. Their shaman, Gobspite threw lots of green lightning and kept a troll as a pet (hence the need for all the animals). Gobspite kept a chunk of the lightning stone strapped to his head (with a THONG no doubt).
After an easy and satisfactory battle, the party prevailed.
For the first game ever, the Swordmaster was all healed up (N.B.)

Lazarus Morn and the Dead Rise

The trip to the Garden of Morr resulted in the dead rising and a confrontation with Lazarus Mourn inhabiting the body of Madriga Brenner (dead wife of the proprietor of the thunderwater inn; drowned in a well). The party recovered the headstone of Olaus Scthicholm, town hero-turned zombie, which happens to be part of the mapstone.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Cry me a river

The facts: A merchant named Weschler went missing in Stromdorf. The Altdorf merchant’s guild wants back his Membership Ring (they evidently could care less if he’s dead), as the ring imparts significant privileges upon the wearer within the merchant’s guild. Weschler had a white pony that pulled his coal cart.

You crossed a river (easily and without great risk to life and limb..according to Lukas the ferryman, whose boat you smashed on the rocks). In reality, the river was quite treacherous.

In Stromdorf, the party promptly split into two groups. One stayed at the Thunderwater Inn where they reveled and drank Thunderwater Ale and Marshwater (the one with the fingerling reik-eel in it). The others (Schultz and Valahuir) went to The Stewpot, where Keila Copplepot runs a fine, upstanding establishment where nothing bad or remarkable ever happens. In reality, she is the sole proprietor of an establishment that sells travelers to the HOltz family, who then sacrifices them to the Beastmen of the ObersleCHT.

The Engel farm was burned down b/c they didn’t pay off their “dues” to the beastmen.

The Holtz farm is where Tristan Engel was ready to kill Fritz Engel for getting his family involved in paying off beastmen.

The merchant has already been given to the beastmen, perhaps his ring is there.

Your group was then shown the way to the gnarly old tree in the ObersleCHT, where they met a Bray (beastman) Shaman named Foaldeath. He had a proposition that if he can take over the herd, he will lead them away from his mother (Mrs. HOltz) and his Holtz family. He wants you to help him steal the Lightning Stone from atop the Herdstone, and kill Izka Madtooth, the upstart Beastman Wargor who is chaos-bent upon destroying all of the farms and marching his rather-sizable herd to Stromdorf.



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