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Welcome to WARHAMMER FANTASY ROLEPLAY!

The great Twin-Tailed Comet, a portent tied to both Sigmar and
the Empire, has been seen in the sky. To some, it is a sign of hope.
To others, the harbinger of doom. Tensions rise, as the effects of a
ruthless winter and poor harvests are felt across the Empire – villages
and farms find it harder than ever to scrape by, and supplies
for the Empire’s constant war efforts dwindle ever lower.
To many citizens, this can mean only one thing. The End Times
are at hand. Fear is rife. Another Great War is coming. Beastmen
are growing restless, attacking villages with greater frequency
and ferocity. The Chaos cults are rising up, summoning daemons,
fomenting rebellion, and instigating insurrection throughout
the Empire’s cities. Bands of Chaos marauders scout further and
further south than usual – some even penetrating as far as the Reikland
to test the Empire’s defences for the coming conflict.
During these times of uncertainty, more fears rise as rumours
reach the Reikland from Kislev. Rumours of a champion of Chaos
called Surtha Lenk and his great Chaos host waging war against
the armies of Kislev. Information seems suspect and unreliable.
Some of the news reaching Reiklanders speculates that Wolfenburg
was sacked. Conflicting rumours insist Surtha Lenk’s army was
defeated, while others hint that the forces of Chaos were but the
vanguard of a massive army poised to overrun Kislev and invade
the Empire.
In response to these ominous portents, and sensing the fate of the
realm is at stake, Emperor Karl Franz works tirelessly to protect the
Empire. He sends envoys to the Phoenix King in Ulthuan, asking
the high elves for aid in the coming conflict. Calling on ancient
oaths and alliances, Karl Franz beseeches the High King of the
dwarfs to rally to the Empire’s cause.
Deep in the forests of Athel Loren, Ariel, the queen in the woods,
has sensed the impending invasion as well. She sends parties of
wood elves through Axe Bite Pass and into the Reikland to protect
the ancient cairns secreted deep in the Reikwald Forest, and provide
what aid they can against the forces of Chaos.
In the midst of this bleak, brewing turmoil, the adventurers are
beacons of hope. Fate has called to them, binding them with the
silvery threads of destiny and fortune. Together, valiant humans of
the Reikland, wood elves from Athel Loren, high elves from distant
Ulthuan, and the dwarfs of Karak Azgaraz face the formidable
threats of the Old World.
Can these brave few fulfil their destinies as Fate’s champions in
this, the Empire’s time of greatest need?

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h3. Creating a new page

To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.

Linking to existing pages

To link to existing pages, use the same double square brackets. For example, here’s a link to this page: Main Page

Linking to a page with different text

If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: Linking with different text

Linking to characters

For PCs and NPCs in your campaign, the easiest thing is to use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy! Otherwise, the links behave much like a wiki link, just with a colon at the start.

HTML and Textile

To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.

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